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reViSiT v1.00.6 Pro now available!
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chrisnash
Posted 2009-03-10 8:54 PM (#14542)
Subject: reViSiT v1.00.6 Pro now available!



Developer

Posts: 746
50010010025
Location: England

As promised, today's v1.00.6 Pro update addresses the handful of niggles that have surfaced over the week. Most of the issues have been discussed in other threads, with the majority arising from the measures taken to ensure thread-safety and the graphics performance upgrade.

If all goes well with this one, I hope to switch my attention to all the shiny new features that we've been talking about...

Download / register for free @ http://experiment.nashnet.co.uk

Enjoy!
Chris

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CS_TBL
Posted 2009-03-10 10:56 PM (#14544 - in reply to #14542)
Subject: Re: reViSiT v1.00.6 Pro now available!



Expert

Posts: 512
500
Location: Netherlands
Heh, I just recorded a vid using .5 for youtube, including actually mentioning '1.00.5' in that same vid.. ;P
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CS_TBL
Posted 2009-03-10 11:52 PM (#14545 - in reply to #14542)
Subject: Re: reViSiT v1.00.6 Pro now available!



Expert

Posts: 512
500
Location: Netherlands
*cough*

http://www.youtube.com/watch?v=HEcbIFmtzoY
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chrisnash
Posted 2009-03-11 9:24 AM (#14548 - in reply to #14545)
Subject: Re: reViSiT v1.00.6 Pro now available!



Developer

Posts: 746
50010010025
Location: England
Yay! 'Look forward to seeing more of these from people...

Chris
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CS_TBL
Posted 2009-03-11 10:21 PM (#14550 - in reply to #14542)
Subject: Re: reViSiT v1.00.6 Pro now available!



Expert

Posts: 512
500
Location: Netherlands
Y0, back the ye olde debugger. The 'character' under the cursor is still with us.

For instance, put a C 4 at channel 2, x-offset being 1, so, the pattern is completely focused at the left.

Scroll the pattern to the right 1 column, now you'll see that the channel next to the channel containing the C 4 contains that C 4 under the cursor when it's at the same y-location as that note.
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CS_TBL
Posted 2009-03-11 10:28 PM (#14551 - in reply to #14542)
Subject: Re: reViSiT v1.00.6 Pro now available!



Expert

Posts: 512
500
Location: Netherlands
Actually, to me it looks like the type o' bug I make myself when making map editors for games, when I'm not counting with the xy offset when picking a tile from the map.
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chrisnash
Posted 2009-03-12 4:55 PM (#14552 - in reply to #14551)
Subject: Re: reViSiT v1.00.6 Pro now available!



Developer

Posts: 746
50010010025
Location: England
Similar, but a little more involved, thanks to the graphics performance improvements.

Spotted anything else, before I issue lucky .7?

Chris
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CS_TBL
Posted 2009-03-12 9:34 PM (#14553 - in reply to #14542)
Subject: Re: reViSiT v1.00.6 Pro now available!



Expert

Posts: 512
500
Location: Netherlands
Just hit .7 .. will make a new vid of a new remix tonight. :P If not .7 then .6 ..

otoh, doesn't make a difference anyway..

Edited by CS_TBL 2009-03-12 9:37 PM
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